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2014 Kickstarter Game Update Week 7
Game I Viewed:Kill ShakespeareStatus: 87% fundedIn this semi-cooperative game, players are Shakespeare's heroes who must do battle against his villains. Players collaborate to defeat their enemies, but only one player can be the "true" winner. I think the theme is interesting, but I don't see the point of semi-cooperative games, and I'm a bit turned off by the fact that it's described as area control.Honorable Mention:Character MeeplesStatus: FundedThis campaign by one of the largest online meeple vendors is offering meeples that have been painted to look like various characters.Tags: kickstarter
|Date:||February 22nd, 2014 05:18 pm (UTC)|| |
I don't see the point of semi-cooperative games,
It seems to me like a semi-cooperative game is an invitation for someone who thinks they can't win to spoil it for everyone. (And, yes, I would totally do that.) I'm actually a bit iffy on the theme. On the one hand, yay! Shakespeare! But I feel sympathetic to poor Richard, so why does he need to be the big baddie instead of someone like Iago or Goneril? And the title just confuses me. The goal isn't to kill Shakespeare, is it?
The 4 "Lords of Waterdeep" meeples would interest me, but those guys are cubes, not meeps, in the game! How confusing it would be to have all your tokens be meeples. (Plus, I play Waterdeep on my iPad! Sheesh, what am I thinking?)
It seems to me like a semi-cooperative game is an invitation for someone who thinks they can't win to spoil it for everyone.
From what I understand, it's supposed to be a catch-up mechanism that forces the person in the lead to expend resources to help everyone else in order to avoid losing the game, but it generally ends up exactly as you describe. Either that, or the players all agree to ignore the point system and play it as a full cooperative, which makes it unbalanced because they're not competing for resources. So it seems to me that the game designer should just pick a mode and stick with it, competitive or cooperative, rather than trying to straddle the fence.
The goal isn't to kill Shakespeare, is it?
I'm guessing that's explained in the comic book upon which the game is based, but the game itself shouldn't assume that people have read it. It appears that a lot of people are backing based on the positive reputation of the designers and are hoping for more detailed information about the game to be posted later.
How confusing it would be to have all your tokens be meeples.
Would it? What I'm wondering is: would you want character meeples to replace the agents, or just the rogues/fighters/etc? I think it would be kind of sad for the agents to be boring compared to the meeples.
|Date:||February 24th, 2014 03:59 pm (UTC)|| |
Yes. Yes, it would.
Which characters would you choose to replace the agents? It's a pity they don't have Harpers, Red Sashes, Silverstars (*jazz hands*).
I think they would look different enough that it wouldn't be that confusing, but I guess I'd actually have to play a game that way to know for sure.
I wouldn't choose specific meeples to match the different factions, I would just let people choose whichever meeples they liked. (So if I were playing, the Red Sashes would be Yetis.)
...though if they made meeples for the factions and the Silverstars were all fancy and pretty, I would totally want them.
|Date:||February 23rd, 2014 01:22 pm (UTC)|| |
Those meeples are soooo cute. If I had them, I would totally line them up on my desk (if I used a desk.) (^_^)
They certainly have some creative designs.
I love the idea of the character meeples, but I...don't really love the designs that much. (Except the Yeti, which is adorable.) I'm sort of tempted by the Waterdeep ones, but not for $80. I might watch the stretch goals to see if any I like are unlocked, because I kind of like the idea of using them in Carcassonne.